## How To Play:

- It's just like clock solitaire, but the numbers in the times table go at each clock position
- For example, in the 3x table, 3 goes at one o'clock, 6 goes at two o'clock, 9 goes at 3 o'clock, etc.
- Slide the card with the white outline to the correct clock position. If you are right, the next card will flip over, ready to be moved to its place
- If a card comes up already in the right place, you can slide it or just tap it
- Jokers (clock faces) go in the middle
- There are 52 cards, just like an ordinary deck of cards - four of each card. When you get the fourth joker, the game is over
- If all the cards are in place by then, you win!

## Learning Times Tables:

After only a few games of a particular times table, players very quickly associate the number with the spatial position, making recall of the facts simple – for 3x7, they only need to think what card went at seven o’clock, or for 21 divided by 3, they just need to think where the ‘21’ card went.

There's no need to count through the whole table, which can so easily lead to errors or take too much time. The spatial positions reinforce the sequence of numbers, and players can use fixed points in the sequence to work out where other cards go.## Colour Coding:

Colour coding can be a memory cue for those who have strong visual memories – each table has a specific colour in the game (e.g., 3 is turquoise and 7 is gold). A particular fact will always be in the same combination of colours (e.g,. turquoise/gold is only used for 7x3 and 3x7). Players also very quickly learn which clock positions the different colours belong at, which helps when playing.

It helps memory if players play one table repeatedly, saying the numbers, and then trying to recall them by writing them or visualising them in the clock shape.